![]() Using this system of 2 orb + 3 orb is the most basic stage of 3-turning. Level 4 + Fused = max combo and it gives you 2 orbs. Eventually you will only be playing max combos at 2 orbs minimum.įusions are essential to climbing the ranks and playing efficiently. If both cards were in your deck, put a level 1 back to level-up as mentioned above with metal. The dupe in every fusion should be replaced. Your cc should always go from 1 – 4 – Fused. Your immediate goal is getting it to level 4 like the rest of your deck. ![]() Your deck is missing a card so you should add a level 1 metal. Example: If you have 2 level 4 metals, level them up to 5 and immediately fuse them. This allows you to make level 5 combo cards and gets you that much closer to fusing Level 4 is required to research diamond combos, which will be crucial when you’re playing portal and buying packs. Some do bronze first because cheaper, others do silver first because stronger. Critical Strike (CS) are the most commonly used FF, but worry about that later. Deck LevelingĪs a beginner, this will primarily be combo cards (cc), but eventually, it will be 30 CC with your best 5-6 fused FF. TB on the final boss if close.ĬC is generally Fused GCC > unfused OCC > unfused GCC > fused OCC.įF are generally Fused CS > CB > Absorb > unfused attack > unfused defence.
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